- Use Case diagrams are used to model user/system interactions. They define behavior, requirements and constraints in the form of scripts or scenarios.
- Activity diagrams have a wide number of uses, from defining basic program flow, to capturing the decision points and actions within any generalized process.
- State Machine diagrams are essential to understanding the instant to instant condition, or "run state" of a model when it executes.
- Communication diagrams show the network, and sequence, of messages or communications between objects at run-time, during a collaboration instance.
- Sequence diagrams are closely related to communication diagrams and show the sequence of messages passed between objects using a vertical timeline.
- Timing diagrams fuse sequence and state diagrams to provide a view of an object's state over time, and messages which modify that state.
- Interaction Overview diagrams fuse activity and sequence diagrams to allow interaction fragments to be easily combined with decision points and flows.
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